![]() ![]() Sorry, the digital game here is affecting my terminology use. In tabletop you have to eat the loss but in the game you can just abuse the quick load. I too wish the checks were a little more strict though, like in Age of Decadence for example. One of the more original systems I’ve seen in RPGs lately. What’s wrong with the Cypher system? In the game they are essentially consumables - pretty powerful too, considering the sparseness of combat encounters.Īs for Effort, I love it.
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